(19)VTK C++开发示例 --- 分隔文本读取器
文章目录
- 1. 概述
- 2. CMake链接VTK
- 3. main.cpp文件
- 4. 演示效果
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1. 概述
本例采用坐标和法线(x y z nx ny nz)的纯文本文件,并将它们读入vtkPolyData并显示在屏幕上。通过更改
Reader->SetFieldDelimiterCharacters(" ")
的参数,可以很容易地将其更改为读取带有任何分隔符的文件;演示文件下载地址:vtk-data/Data/DelimitedData.txt at master · pyvista/vtk-data
环境 | 说明 |
---|---|
系统 | ubuntu22.04、windows11 |
cmake | 3.22、3.25 |
Qt | 5.14.2 |
编译器 | g++11.4、msvc2017 |
VTK | 9.4.1 |
2. CMake链接VTK
cmake_minimum_required(VERSION 3.20 FATAL_ERROR) # 设置CMake最低版本
project(vtk2) # 设置项目名称
# 查找VTK库
find_package(VTK COMPONENTS
CommonColor
CommonCore
CommonDataModel
FiltersGeneral
IOInfovis
InteractionStyle
RenderingContextOpenGL2
RenderingCore
RenderingFreeType
RenderingGL2PSOpenGL2
RenderingOpenGL2
)
if(NOT VTK_FOUND)
message("VTK not found")
return()
endif()add_executable(vtk2 main.cpp) # 添加可执行文件target_link_libraries(vtk2 PRIVATE ${VTK_LIBRARIES}) # 链接VTK库
vtk_module_autoinit(TARGETS vtk2 MODULES ${VTK_LIBRARIES}) # 初始化VTK模块
3. main.cpp文件
/********************************************************************************
* 文件名: main.cpp
* 创建时间: 2025-03-15 21:00:01
* 开发者: MHF
* 邮箱: 1603291350@qq.com
* 功能:
*********************************************************************************/
#include <vtkActor.h>
#include <vtkDelimitedTextReader.h>
#include <vtkDoubleArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTable.h>
#include <vtkVersionMacros.h> // 这个头文件是用来获取VTK版本号的
#include <vtkVertexGlyphFilter.h>using namespace std;int main()
{vtkNew<vtkNamedColors> colors;string fileName = "E:/Code/C++/vtk1/bin/DelimitedData.txt";// 用于读取以特定分隔符(如逗号、制表符等)分隔的文本文件的数据。vtkNew<vtkDelimitedTextReader> reader; reader->SetFileName(fileName.c_str());reader->DetectNumericColumnsOn(); // 自动检测数值列reader->SetFieldDelimiterCharacters(" "); // 设置分隔符reader->Update(); // 更新数据vtkTable* table = reader->GetOutput(); // 获取输出数据vtkNew<vtkPoints> points; // 创建点数据vtkNew<vtkDoubleArray> normals; // 创建数据数组normals->SetNumberOfComponents(3); // 设置数据数组的组件数cout << "行:" <<table->GetNumberOfRows() << endl; // 输出行数cout << "列:"<<table->GetNumberOfColumns() << endl; // 输出列数for(vtkIdType i = 0; i < table->GetNumberOfRows(); i++) // 遍历行{cout << "x:"<< table->GetValue(i, 0).ToDouble() << " y:" << table->GetValue(i, 1).ToDouble() << " z:" << table->GetValue(i, 2).ToDouble() << endl;points->InsertNextPoint(table->GetValue(i, 0).ToDouble(), table->GetValue(i, 1).ToDouble(), table->GetValue(i, 2).ToDouble()); // 插入点数据double n[3];n[0] = table->GetValue(i, 3).ToDouble(); // 获取法向量数据n[1] = table->GetValue(i, 4).ToDouble();n[2] = table->GetValue(i, 5).ToDouble();normals->InsertNextTuple(n); // 插入法向量数据cout << "nx:"<< n[0] << " ny:" << n[1] << " nz:" << n[2] << endl;} vtkNew<vtkPolyData> polydata; // 创建多边形数据polydata->SetPoints(points); // 设置点数据polydata->GetPointData()->SetNormals(normals); // 设置法向量数据vtkNew<vtkVertexGlyphFilter> glyphFilter; // 创建顶点过滤器glyphFilter->SetInputData(polydata); // 设置输入数据glyphFilter->Update(); // 更新数据vtkNew<vtkPolyDataMapper> mapper; // 创建多边形数据映射器mapper->SetInputConnection(glyphFilter->GetOutputPort()); // 设置输入连接vtkNew<vtkActor> actor; // 创建演员actor->SetMapper(mapper); // 设置映射器actor->GetProperty()->SetPointSize(30); // 设置点大小actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData()); // 设置颜色vtkNew<vtkRenderer> renderer; // 创建渲染器renderer->AddActor(actor); // 添加演员renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData()); // 设置背景颜色vtkNew<vtkRenderWindow> renderWindow; // 创建渲染窗口renderWindow->AddRenderer(renderer); // 添加渲染器renderWindow->SetWindowName("DelimitedTextReader"); // 设置窗口名称vtkNew<vtkRenderWindowInteractor> renderWindowInteractor; // 创建渲染窗口交互器renderWindowInteractor->SetRenderWindow(renderWindow); // 设置渲染窗口renderWindow->Render(); // 渲染renderWindowInteractor->Start(); // 开始交互return 0;
}